{"id":8833,"date":"2025-10-27T11:33:06","date_gmt":"2025-10-27T09:33:06","guid":{"rendered":"https:\/\/fourthedesign.gr\/en\/?page_id=8833"},"modified":"2026-01-13T19:42:54","modified_gmt":"2026-01-13T17:42:54","slug":"fourthedesign-faqs-vr-ar-3d-greece","status":"publish","type":"page","link":"https:\/\/fourthedesign.gr\/en\/fourthedesign-faqs-vr-ar-3d-greece\/","title":{"rendered":"VR, AR &#038; Real-Time Services \u2013 FAQs | Fourthedesign (Greece)"},"content":{"rendered":"<p><input id=\"faq-search\" style=\"width: 100%; padding: 10px; border-radius: 8px;\" type=\"text\" placeholder=\"Search FAQs\u2026\" \/><\/p>\n<div id=\"faq-empty\" style=\"display: none; padding: 12px; color: #777;\">No results found. Try another keyword.<\/div>\n<style><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span><br \/>  :root{<br \/>    --fd-bg:#ffffff; --fd-card:#ffffff; --fd-text:#111827;<br \/>    --fd-muted:#4b5563; --fd-line:#e5e7eb; --fd-accent:#6a86a4;<br \/>    --fd-accent-rgb:106,134,164; --fd-focus:#2563eb;<br \/>  }<br \/>  .fd-faqs{<br \/>    background:var(--fd-bg); color:var(--fd-text);<br \/>    font-family:Inter,system-ui,Segoe UI,Roboto,Arial,sans-serif;<br \/>    line-height:1.6; padding:40px 22px;<br \/>  }<br \/>  .fd-wrap{max-width:1000px; margin:auto}<br \/>  .fd-title{font-size:clamp(28px,3vw,40px); margin:0 0 10px}<br \/>  .fd-sub{color:var(--fd-muted); margin:0 0 24px}<\/p>\n<p>  \/* TOC \/ Anchors *\/<br \/>  .fd-toc{<br \/>    display:grid; grid-template-columns:repeat(auto-fit,minmax(220px,1fr));<br \/>    gap:10px; margin:0<br \/>  }<br \/>  .fd-toc a{<br \/>    display:block; padding:10px 12px; border:1px solid var(--fd-line);<br \/>    border-radius:10px; text-decoration:none; color:var(--fd-text);<br \/>    background:linear-gradient(180deg,var(--fd-card),#f9fafb);<br \/>  }<br \/>  .fd-toc a:hover{<br \/>    border-color:var(--fd-accent);<br \/>    box-shadow:0 0 0 2px rgba(var(--fd-accent-rgb),.18)<br \/>  }<\/p>\n<p>  \/* Sections *\/<br \/>  .fd-section{margin:36px 0 18px; padding-top:20px; border-top:1px solid var(--fd-line)}<br \/>  .fd-section h2{font-size:clamp(22px,2.2vw,28px); margin:0 0 12px}<\/p>\n<p>  \/* FAQ cards via <\/p>\n<details> (HTML-only) *\/<br \/>  details.faq{<br \/>    background:var(--fd-card);<br \/>    border:1px solid var(--fd-line);<br \/>    border-radius:16px;<br \/>    margin:24px 0;                  \/* gap between cards *\/<br \/>    overflow:hidden;                 \/* clip rounded corners *\/<br \/>    box-shadow:0 1px 2px rgba(0,0,0,.04);<br \/>    transition:border-color .15s ease, box-shadow .15s ease;<br \/>  }<br \/>  details.faq > summary{<br \/>    list-style:none; cursor:pointer; font-weight:650;<br \/>    display:flex; align-items:center; gap:12px;<br \/>    padding:18px 24px; border-radius:inherit;<br \/>  }<br \/>  details.faq > summary::-webkit-details-marker{display:none}<br \/>  .fd-q{display:flex; align-items:center; gap:10px}<\/p>\n<p>  \/* Arrow on the RIGHT *\/<br \/>  .fd-arrow{margin-left:auto; font-size:20px; color:var(--fd-accent); line-height:1; transition:transform .2s ease}<br \/>  details.faq[open] .fd-arrow{transform:rotate(90deg)}<\/p>\n<p>  .faq-body{padding:12px 24px 22px; color:var(--fd-muted)}<br \/>  .faq-body strong{color:var(--fd-text)}<\/p>\n<p>  \/* Links inside answers *\/<br \/>  .fd-faqs a{color:var(--fd-accent); text-decoration:none}<br \/>  .fd-faqs a:hover{text-decoration:underline}<\/p>\n<p>  \/* Keyboard focus *\/<br \/>  details.faq > summary:focus-visible{<br \/>    outline:2px solid var(--fd-focus); outline-offset:-2px; border-radius:10px;<br \/>  }<\/p>\n<p>  \/* NEW: Layout so TOC sits beside content *\/<br \/>  .fd-layout{<br \/>    display:g<span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span>rid;<br \/>    grid-template-columns:260px minmax(0,1fr);<br \/>    gap:24px;<br \/>    align-items:start;<br \/>  }<br \/>  .fd-side{position:sticky; top:20px; height:fit-content}<br \/>  .fd-content{min-width:0} \/* prevents overflow in grid *\/<\/p>\n<p>  \/* Mobile tweaks *\/<br \/>  @media (max-width:900px){<br \/>    .fd-layout{grid-template-columns:1fr}<br \/>    .fd-side{position:static}<br \/>  }<br \/>  @media (max-width:480px){<br \/>    details.faq > summary{padding:16px 18px}<br \/>    .faq-body{padding:10px 18px 18px}<br \/>  }<br \/><\/style>\n<div class=\"fd-faqs\">\n<div class=\"fd-wrap\">\n<h1 class=\"fd-title\">Fourthedesign FAQs \u2014 VR, AR, Real-Time &amp; 3D<\/h1>\n<p class=\"fd-sub\">We are based in Crete, Heraklion, working across Athens, Thessaloniki, Greece, Cyprus, EU, the Middle East, and America.<br \/>\nBelow you can find quick answers to information regarding costs, timelines, devices, and deliverables.<\/p>\n<div class=\"fd-layout\">\n<aside class=\"fd-side\" aria-label=\"Quick Jump\">\n<nav class=\"fd-toc\"><a href=\"#vr\">VR Training &amp; Experiences<\/a><br \/>\n<a href=\"#ar\">Mobile AR &amp; WebAR<\/a><br \/>\n<a href=\"#realtime\">Real-Time Viz &amp; Kiosks<\/a><br \/>\n<a href=\"#animation\">3D Animation &amp; Explainers<\/a><br \/>\n<a href=\"#heritage\">Cultural Heritage &amp; Museums<\/a><br \/>\n<a href=\"#rendering\">3D Rendering &amp; Visualization<\/a><br \/>\n<a href=\"#simulators\">Training Simulators &amp; Serious Games<\/a><br \/>\n<a href=\"#installations\">Interactive Installations &amp; \u201cHolograms\u201d<\/a><br \/>\n<a href=\"#process\">Process &amp; Timelines<\/a><br \/>\n<a href=\"#budget\">Budget &amp; Contracts<\/a><br \/>\n<a href=\"#support\">Support &amp; Maintenance<\/a><br \/>\n<a href=\"#eu\">EU Projects, KPIs &amp; Funding<\/a><br \/>\n<a href=\"#hardware\">Hardware Procurement &amp; Rentals<\/a><br \/>\n<a href=\"#areas\">Service Areas &amp; On-Site Work<\/a><\/nav>\n<\/aside>\n<p><main class=\"fd-content\"><br \/>\n<!-- 1) VR --><\/main><\/p>\n<section id=\"vr\" class=\"fd-section\" aria-label=\"VR Training &amp; Experiences\">\n<h2 style=\"margin: 0 0 6px;\">VR Training &amp; Experiences (Quest, Pico, PC-VR)<\/h2>\n<p><a style=\"display: inline-block; border-radius: 16px; overflow: hidden;\" href=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences.jpg\" rel=\"noopener\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-8876\" style=\"display: block; border-radius: inherit; margin: 0 auto;\" src=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences-1024x367.jpg\" alt=\"VR Training &amp; Experiences\" width=\"1024\" height=\"367\" srcset=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences-1024x367.jpg 1024w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences-300x108.jpg 300w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences-768x275.jpg 768w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences-1536x551.jpg 1536w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/VR-Training-Experiences.jpg 1696w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><br \/>\n<\/a><\/p>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you build VR training simulators in Greece and the EU? Who are they for?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes. We deliver VR training for industry, museums, education, tourism, and brands\u2014safety procedures, equipment operation, soft-skills role-play, museum tours, and product demos. On-site deployments in Greece (Athens, Thessaloniki, Crete) and remote rollouts across the EU, the Middle East, and America.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Which headsets and platforms do you support?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Meta Quest 2\/3\/Pro, Pico, SteamVR PC-VR, and Windows kiosks. Optional Magic Leap 2 for pass-through AR. We also integrate LMS (SCORM\/xAPI) and MDM fleet tools.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How much does a VR training pilot cost?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Ballpark (ex-VAT): Single-scene pilot (Quest) \u20ac2k\u2013\u20ac\u03bf\u03bfk; multi-scene or multi-user \u20ac10k\u2013\u20ac\u03bf\u03bfk+; localization per extra language \u20ac1k\u2013\u20ac2k; headset kit \u20ac400\u2013\u20ac1,500; PC-VR rigs \u20ac1,500\u2013\u20ac3,000. Final quotes follow a written scope and asset list.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How long does it take? What\u2019s the critical path?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Typical 4\u201312 weeks. Path: discovery \u2192 script &amp; task map \u2192 greybox prototype \u2192 content build \u2192 QA\/pilot \u2192 handover. 3D complexity and multi-user add time.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How much space do we need and is it safe?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Room-scale sweet spot is 3\u00d73 m per headset. Seated\/standing modes work in smaller rooms.<br \/>\nWe design for comfort (locomotion options, stable horizon) and provide safety briefs.<\/div>\n<\/details>\n<\/section>\n<p><!-- 2) AR --><\/p>\n<section id=\"ar\" class=\"fd-section\" aria-label=\"Mobile AR &amp; WebAR\">\n<h2 style=\"margin: 0 0 6px;\">Mobile AR &amp; WebAR (Sites, Trails, Exhibitions)<\/h2>\n<p><a style=\"display: inline-block; border-radius: 16px; overflow: hidden;\" href=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Mobile-AR-WebAR.jpg\" rel=\"noopener\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-8876\" style=\"display: block; border-radius: inherit; margin: 0 auto;\" src=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Mobile-AR-WebAR-1024x402.jpg\" alt=\"Mobile AR &amp; WebAR\" width=\"1024\" height=\"402\" \/><br \/>\n<\/a><\/p>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Mobile AR or WebAR\u2014what\u2019s better for cultural heritage and tourism in Greece?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\"><strong>Mobile AR<\/strong> = best performance &amp; features. <strong>WebAR<\/strong> = fastest access via browser (lighter effects). For outdoor sites we mix GPS, image anchors, and plane detection.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Does AR work outdoors under strong sun and spotty signal?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\"><strong>Yes<\/strong>. We optimize materials for glare, add robust tracking strategies, and support full offline packages with later sync.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Costs &amp; timeline?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Single-site AR story \u20ac6k\u2013\u20ac20k.<br \/>\nMulti-stop trail \u20ac20k\u2013\u20ac60k+.<br \/>\nTypical delivery 4\u201310 weeks depending on content and mapping.<\/div>\n<\/details>\n<\/section>\n<p><!-- 3) Real-Time & Kiosks --><\/p>\n<section id=\"realtime\" class=\"fd-section\" aria-label=\"Real-Time Visualization &amp; Kiosks\">\n<h2>Real-Time Visualization (Unity\/Unreal) &amp; Interactive Kiosks<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Why use real-time instead of traditional renders?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Instant interaction. Change materials, lighting, or configurations live. Great for sales rooms, fairs, and stakeholder reviews.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What files can you import and optimize?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">FBX\/OBJ, CAD\/BIM (STEP\/IGES, Revit exports), 3ds Max\/Blender scenes. We retopo, decimate, and bake for high FPS.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Hardware and venues?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Windows kiosks\/touchscreens, Android players, and multi-display video walls. We support show control (OSC\/DMX) for synced exhibits.<\/div>\n<\/details>\n<\/section>\n<p><!-- 4) 3D Animation --><\/p>\n<section id=\"animation\" class=\"fd-section\" aria-label=\"3D Animation &amp; Explainers\">\n<h2>3D Animation &amp; Explainers (Product, Medical, Industrial)<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What\u2019s the workflow and ideal length?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Brief \u2192 script \u2192 storyboard \u2192 look-dev \u2192 animation \u2192 VO\/music \u2192 master. Sweet spot: 30\u201390 seconds for explainers.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Pricing?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Explainer \u20ac70\u2013\u20ac180 per finished second.<br \/>\n\u039codel build \u20ac300\u2013\u20ac1,000+ per asset.<br \/>\nVO \u20ac300\u2013\u20ac900 per language (AI \u20ac100 per language).<br \/>\nDeliver 1:1, 16:9, 9:16, or transparent background.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can assets be reused in AR\/VR later?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Often yes. We plan topology\/materials for reuse across channels.<\/div>\n<\/details>\n<\/section>\n<p><!-- 5) Heritage --><\/p>\n<section id=\"heritage\" class=\"fd-section\" aria-label=\"Cultural Heritage &amp; Museums\">\n<h2 style=\"margin: 0 0 6px;\">Cultural Heritage &amp; Museums<\/h2>\n<p><a style=\"display: inline-block; border-radius: 16px; overflow: hidden;\" href=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums.jpg\" rel=\"noopener\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-8882\" style=\"display: block; border-radius: inherit; margin: 0 auto;\" src=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums-1024x367.jpg\" alt=\"Cultural Heritage &amp; Museums\" width=\"1024\" height=\"367\" srcset=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums-1024x367.jpg 1024w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums-300x108.jpg 300w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums-768x275.jpg 768w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums-1536x551.jpg 1536w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/Cultural-Heritage-Museums.jpg 1696w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><br \/>\n<\/a><\/p>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What is VR Cultural Heritage production?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">VR Cultural Heritage production uses virtual reality to bring historical sites, artifacts, and stories back to life. Instead of just reading about history, people can walk inside it, explore it, and interact with it. Like visiting an ancient site\u2026 without the heat, crowds, or \u201cdo not touch\u201d signs.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Why is VR Cultural Heritage important for Greece?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">VR helps preserve that history digitally, protect fragile sites, and make culture accessible to everyone. Schools, museums, and tourists can experience Greek heritage anywhere in the world, even if the real site is closed or damaged. Think of it as a digital time machine that never breaks.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How does FOURTHEDESIGN produce VR Cultural Heritage experiences in Greece?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We combine historical research, 3D digitization, real-time engines, and immersive storytelling. We recreate environments with accuracy, add interaction, and turn them into engaging VR experiences. The goal is simple: respect the past, use modern tech, and make history feel alive.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Who can use VR Cultural Heritage productions by FOURTHEDESIGN?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Pretty much anyone who wants culture to feel exciting again. Museums, cultural institutions, municipalities, tourism organizations, and educational bodies use our VR experiences to engage visitors and learners. From exhibition spaces to VR headsets and interactive installations, the content adapts easily-like a good guide who speaks every language.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How do you ensure historical accuracy?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Research briefs, archives, expert reviews, and a change log of assumptions. We separate \u201cknown facts\u201d from \u201cbest-fit reconstructions.\u201d<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can it run fully offline for remote sites?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes. We package content for offline use and sync usage data later if needed.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Typical budgets?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">\u20ac2k\u2013\u20ac30k depending on assets and devices.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What makes VR Cultural Heritage in Greece different from other VR experiences?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">VR Cultural Heritage in Greece focuses on historical accuracy, 3D reconstruction, and interactive storytelling. Unlike generic VR, it recreates ancient sites, artifacts, and environments with attention to Greek culture, history, and archaeology.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How does FOURTHEDESIGN ensure the accuracy of VR heritage projects?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">FOURTHEDESIGN works closely with historians, archaeologists, and cultural institutions. They use original architectural plans, photographs, and 3D scanning to create digitally precise models that match real sites and artifacts.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What types of projects can use VR Cultural Heritage in Greece?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">VR Cultural Heritage is ideal for museums, educational programs, tourism promotion, exhibitions, and cultural preservation initiatives. Projects can range from interactive museum tours to full-scale virtual reconstructions of archaeological sites.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can VR Cultural Heritage experiences be accessed remotely?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes. VR experiences produced by FOURTHEDESIGN can be delivered through headsets, desktop apps, mobile devices, or web-based VR platforms, allowing users worldwide to explore Greek history without traveling to the sites.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What VR devices does FOURTHEDESIGN use for Cultural Heritage production?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">FOURTHEDESIGN works with all major VR headsets and devices, including Oculus, HTC Vive, and other professional VR systems. We optimize experiences for each type, ensuring immersive, high-quality VR production that can be exported and deployed across different platforms.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Does FOURTHEDESIGN use Augmented Reality (AR) in Cultural Heritage projects?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes. FOURTHEDESIGN integrates AR technology to overlay digital reconstructions on real-world environments. This allows users to explore historical sites or artifacts through mobile devices or AR glasses, enhancing learning and engagement with cultural heritage.<\/div>\n<\/details>\n<section id=\"rendering\" class=\"fd-section\" aria-label=\"3D Rendering &amp; Visualization\">\n<h2 style=\"margin: 0 0 6px;\">3D Rendering &amp; Visualization<\/h2>\n<p><a style=\"display: inline-block; border-radius: 16px; overflow: hidden;\" href=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization.jpg\" rel=\"noopener\"><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-8881\" style=\"display: block; border-radius: inherit; margin: 0 auto;\" src=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization-1024x367.jpg\" alt=\"3d rendering and visualization\" width=\"1024\" height=\"367\" srcset=\"https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization-1024x367.jpg 1024w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization-300x108.jpg 300w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization-768x275.jpg 768w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization-1536x551.jpg 1536w, https:\/\/fourthedesign.gr\/en\/wp-content\/uploads\/2025\/10\/3d-rendering-and-visualization.jpg 1696w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><br \/>\n<\/a><\/p>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What types of 3D rendering do you deliver (interior, exterior, product)?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Photoreal stills and animations for <strong>architecture<\/strong> (interior\/exterior, landscape, urban), <strong>products<\/strong>, and <strong>exhibitions<\/strong>. Optional 360\u00b0 panoramas, virtual tours, and real-time walkthroughs (Unity\/Unreal) for sales or presentations.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What files do you need from us?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">CAD\/BIM (DWG\/DXF, Revit\/IFC), SketchUp, Rhino, or OBJ\/FBX + a brief (views, mood, time-of-day). If you have none, we can model from PDFs, measurements, or references. Brand colors\/fonts and material schedules help us nail the look fast.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How does the workflow run from start to finish?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Discovery \u2192 camera studies &amp; clay previews \u2192 materials\/lighting pass \u2192 draft renders \u2192 review rounds \u2192 final high-res exports. We share low-res tests early so you can lock views before we polish.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Which engines and quality levels do you use?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Offline photoreal: V-Ray \/ Cycles. Real-time: Unity\/Unreal (for walkthroughs and interactive). We balance realism vs. speed based on your deadline and budget.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How long does it take?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Typical: <strong>2\u20135 working days per still<\/strong> (once inputs are final). Small sets (3\u20136 views): <strong>1\u20132 weeks<\/strong>. Larger sets\/animation: <strong>2\u20134+ weeks<\/strong>. Rush delivery is possible when we pre-agree scope and slots.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What are your prices for 3D renders and animation?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Indicative (ex-VAT): <strong>Interior still \u20ac350<\/strong>, <strong>Exterior still \u20ac400<\/strong>. 3D model build from plans: <strong>\u20ac300\u2013\u20ac1,000<\/strong> (complexity-based). Animation: <strong>\u20ac50\u2013\u20ac150 per second<\/strong>. Packs and repeat angles are discounted; final quotes follow a written scope and asset list.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How many review rounds are included?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Usually <strong>2 review rounds per view<\/strong> (materials\/lighting, then fine polish). Extra rounds or late scope changes are billed fairly, with a short impact note (cost + time).<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What do we receive at the end?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">High-res <strong>PNG\/JPG<\/strong> (up to 4K+), print-ready on request (A3\/A2), optional <strong>EXR<\/strong> for grading, and a short usage guide (color profile sRGB, recommended sizes for web\/print). For animation: MP4 (H.264\/H.265), ProRes on request.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can you help us choose the best camera angles and mood?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014<strong>camera study<\/strong> previews (day\/night, golden hour, overcast) and composition notes. We can match real-world orientation and sun path for planning realism.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What\u2019s the difference between photoreal stills and real-time walkthroughs?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Stills = maximum realism for marketing. Real-time (Unity\/Unreal) = interactive navigation, instant variants, and fast reviews. Many clients use both: hero stills + a lightweight walkthrough or 360 tour.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you add people, furniture, vegetation, and brand details?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Absolutely. We use high-quality libraries and custom assets. Send style references (Pinterest\/Behance) and we\u2019ll align to your brand and audience.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Who owns the images and can we reuse them later?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">You receive usage rights for the project\u2019s marketing (web, print, tenders). Wider reuse (stock\/resale, third-party campaigns) can be licensed\u2014just ask. Source files can be transferred by agreement if needed for future edits.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you work on-site in Greece and abroad?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014Crete, Heraklion, Athens, Thessaloniki, Cyprus and remote delivery across the EU. We can visit sites for photo\/scan references when helpful.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What\u2019s the fastest way to get a quote?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">To get a quick quote, send us your plans (PDF\/DWG), the number of views, desired mood\/time-of-day, resolution, and deadline. We\u2019ll reply with a short scope, timeline, and fixed quote. You can email us directly at: <a href=\"mailto:info@fourthedesign.gr\">info@fourthedesign.gr<\/a><\/div>\n<\/details>\n<\/details>\n<\/section>\n<p><!-- 7) Simulators --><\/p>\n<section id=\"simulators\" class=\"fd-section\" aria-label=\"Training Simulators &amp; Serious Games\">\n<h2>Training Simulators &amp; Serious Games<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What makes a simulator effective (and measurable)?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Clear objectives, step-by-step tasks, feedback, progression, and metrics: time-to-complete, errors, hints, pass\/fail. Export xAPI\/SCORM to your LMS.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you support roles and multi-user?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014trainee\/trainer\/observer roles, synchronized tasks, and optional voice chat.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What about hazardous scenarios?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We simulate hazards safely with instructor controls and resettable states.<\/div>\n<\/details>\n<\/section>\n<p><!-- 8) Installations --><\/p>\n<section id=\"installations\" class=\"fd-section\" aria-label=\"Interactive Installations &amp; Holograms\">\n<h2>Interactive Installations, \u201cHolograms\u201d &amp; Projection<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Are these real holograms?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Usually Pepper\u2019s Ghost, LED tricks, or volumetric displays. Looks magical and is reliable for events\/museums.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What sensors do you use?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Depth cameras, UWB\/RFID, beacons, IMUs, and camera tracking\u2014selected per venue and crowd flow.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How do you ensure reliability at events?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We harden apps, add watchdogs, provide remote support, and offer on-site operators for key days.<\/div>\n<\/details>\n<\/section>\n<p><!-- 9) Process --><\/p>\n<section id=\"process\" class=\"fd-section\" aria-label=\"Process &amp; Timelines\">\n<h2>Process, Timelines &amp; What We Need From You<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What\u2019s your standard delivery process?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Discovery \u2192 scope &amp; quote \u2192 prototype (1\u20132 weeks) \u2192 production \u2192 QA\/pilot \u2192 launch \u2192 support. We plan 2\u20133 review rounds per phase.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What do you need to start fast?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Goals, audience, dates\/venue, brand kit, CAD\/BIM\/assets, reference links, languages, and IT constraints.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How does acceptance and handover work?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We run an acceptance test with checklists, deliver build artifacts, manuals, and (if used) MDM profiles.<\/div>\n<\/details>\n<\/section>\n<p><!-- 10) Budget & Contracts --><\/p>\n<section id=\"budget\" class=\"fd-section\" aria-label=\"Budget &amp; Contracts\">\n<h2>Budget &amp; Contracts<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How do you price projects, and what drives cost most?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Fixed price from an agreed scope. Biggest drivers: 3D complexity\/asset count, number of scenes, custom interactions, multi-user features, localization, analytics\/integrations, on-site services, and timeline urgency.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What payment schedule do you use and how do you handle VAT?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Typical 40\/60 (or milestone-based for larger builds). We\u2019re a Greek LP; invoices are EU-compliant with VAT or reverse-charge where eligible.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Who owns the IP and can we access source files?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">You own the agreed deliverables for the defined uses. We retain reusable pipeline\/tools. Source files can be licensed or transferred by agreement (often with a surcharge for maintenance handover).<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How do you handle change requests and scope creep?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We price changes with a short impact note (cost &amp; timeline). To stay smooth, we include 2\u20133 review rounds per phase and suggest keeping 10\u201315% contingency for late-stage ideas.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you include a warranty period after delivery?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014bug fixes for an agreed window (e.g., 30\u201390 days). New features or platform changes are quoted separately or covered by a support plan.<\/div>\n<\/details>\n<\/section>\n<p><!-- 13) Support --><\/p>\n<section id=\"support\" class=\"fd-section\" aria-label=\"Support &amp; Maintenance\">\n<h2>Support &amp; Maintenance<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you offer ongoing support and update plans after launch?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014tiered support (email\/phone\/remote), scheduled updates, content refreshes, and optional on-site coverage for events and openings.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What response times can we expect for issues (SLAs)?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Clear response\/resolution targets per tier. Critical issues during exhibitions get priority windows and escalation paths.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you train our team to operate devices and apps safely?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014hands-on sessions plus simple runbooks covering daily operation, charging, updates, hygiene, and troubleshooting.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can we receive usage analytics and periodic reports?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">From basic usage stats to training performance dashboards. We export xAPI\/SCORM and deliver monthly\/quarterly summaries\u2014GDPR-compliant.<\/div>\n<\/details>\n<\/section>\n<p><!-- 14) EU --><\/p>\n<section id=\"eu\" class=\"fd-section\" aria-label=\"EU Projects, KPIs &amp; Funding\">\n<h2>EU Projects, KPIs &amp; Funding (EIT RawMaterials, Horizon Europe, Interreg)<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you participate as partner or subcontractor, and what\u2019s typical?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Both\u2014partner, subcontractor, or supplier depending on the call and coordinator guidance. We\u2019ll flag the cleanest eligibility path early.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What evidence do you provide for reporting and audits?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Builds\/APKs, screenshots, videos, tagged commits, change logs, xAPI\/SCORM exports, attendance sheets, and user feedback forms\u2014bundled per WP\/milestone.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How do you track KPIs and impact metrics across sites?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">KPI dashboards (participants, learning outcomes, gender ratios, innovation counts) with anonymized exports (e.g., BlueBook-style summaries) and coordinator-ready spreadsheets.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can you structure budgets by period and eligible cost type?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014quotes by year and cost category (personnel, travel, other goods &amp; services, indirects) with time-tracking and acceptance docs for each reporting period.<\/div>\n<\/details>\n<\/section>\n<p><!-- 15) Hardware --><\/p>\n<section id=\"hardware\" class=\"fd-section\" aria-label=\"Hardware Procurement &amp; Rentals\">\n<h2>Hardware Procurement &amp; Rentals (Headsets, PCs, Kiosks)<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can you supply and pre-configure headsets, PCs, and kiosks (GR\/EU)?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014Meta Quest\/Pico kits, PC-VR rigs, touch kiosks, peripherals. We pre-install apps, configure MDM, label gear, and provide spares for events when needed.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What hardware budgets should we expect?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Headset kits \u20ac500\u2013\u20ac1,500 each; PC-VR rigs \u20ac1,500\u2013\u20ac3,000; 43\u201355\u2033 touch kiosks \u20ac1,200\u2013\u20ac3,500. We\u2019ll size specs to your content and venue.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you rent equipment for short events and exhibitions?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes\u2014short-term rentals with delivery\/collection, pre-config, operator options, hygiene kits, and backup units for peace of mind.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Can you be on-site for setup, testing, and live support days?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We handle installation, rehearsal, and live-day coverage. We bring spares and a runbook to minimize downtime.<\/div>\n<\/details>\n<\/section>\n<p><!-- 16) Areas --><\/p>\n<section id=\"areas\" class=\"fd-section\" aria-label=\"Service Areas &amp; On-Site Work\">\n<h2>Service Areas &amp; On-Site Work<\/h2>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you work on-site in Athens, Thessaloniki, and Crete (Heraklion\/Chania)?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Yes. We\u2019re based in Heraklion (Crete) and regularly work in Athens, Thessaloniki, and Chania. Travel and logistics appear clearly in our proposals when relevant.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">Do you deliver remotely to EU\/MENA clients and partners?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">Absolutely\u2014discovery\/reviews online, test builds shipped for feedback, and focused on-site visits for key milestones or openings.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">How do you plan travel timing and equipment shipping?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">We schedule visits 2\u20133 weeks ahead, ship hardware with tracking, and arrive early for setup and rehearsal when an event is involved.<\/div>\n<\/details>\n<details class=\"faq\">\n<summary><span class=\"fd-q\">What languages do you support for training and support calls?<\/span><span class=\"fd-arrow\" aria-hidden=\"true\">\u25b8<\/span><\/summary>\n<div class=\"faq-body\">English and Greek by default; Arabic for select projects. Localized operator guides available on request.<\/div>\n<\/details>\n<\/section>\n<p>&nbsp;<\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>No results found. Try another keyword. Fourthedesign FAQs \u2014 VR, AR, Real-Time &amp; 3D We are based in Crete, Heraklion, working across Athens, Thessaloniki, Greece, Cyprus, EU, the Middle East, and America. Below you can find quick answers to information regarding costs, timelines, devices, and deliverables. VR Training &amp; Experiences Mobile AR &amp; WebAR Real-Time [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":8909,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-8833","page","type-page","status-publish","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>VR, AR &amp; Real-Time Services \u2013 FAQs | Fourthedesign (Greece) - fourthedesign - 3d animation - architecture visualization<\/title>\n<meta name=\"description\" content=\"Fourthedesign FAQs: answers on VR, AR\/WebAR, real-time, 3D rendering &amp; museum installs -costs, timelines, devices, on-site work in Greece\/EU.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fourthedesign.gr\/en\/fourthedesign-faqs-vr-ar-3d-greece\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"VR, AR &amp; Real-Time Services \u2013 FAQs | Fourthedesign (Greece) - 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